![]() ![]() Remedy Entertainment released Alan Wake in 2010. Saga Anderson, an FBI agent, is sent to Bright Falls to investigate the murders, where she finds herself tangled in a supernatural horror story written by Wake in order to escape from his captivity. Premise ġ3 years after bestselling horror writer Alan Wake went missing, a string of ritualistic murders occur in the town of Bright Falls, Washington. Unlike the previous game, Alan Wake II features a dialogue tree system. Ī returning element from Alan Wake is manuscript pages: players find pages of a manuscript that foreshadow upcoming events in the story. In the Mind Place, players manage a pin board in which they can connect clues to piece together the main mystery, as well as profile characters to gather clues. Described by Remedy as a "3D menu", the Mind Place is a visual representation of Saga's thoughts. Īlan Wake II incorporates detective elements: when playing as Saga, players can always pause the gameplay to access an enemy-free space dubbed the "Mind Place". When enemies are close, Alan or Saga can perform a dodge maneuver. Focusing the flashlight drains its battery, and players need to strategically use a limited amount of batteries and ammunition in order to survive. Wake and Anderson traverse environments and fight enemies using various firearms and a flashlight, the latter of which can be "focused" to render enemies vulnerable to firearm attacks. Players play as Alan Wake or Saga Anderson in two separate single-player stories, which can played in any order the player chooses although the opening sequence and ending sequence of the game can only be played as Saga and as Alan, respectively. The ammo counter and flashlight meter are visible at the bottom right.Īlan Wake II is a survival horror game played from a third-person perspective. ![]() The cover of the 1981 game Softporn Adventure - which would later give birth to the Leisure Suit Larry franchise - featured actual Sierra On-Line (On-Line Systems, at the time) employees topless in a hot tub.The player, as Saga, fights an enemy using a pistol and a flashlight. There is one other example I can think of, and I’m digging deep into the bowels of history here. Heck, even Randy Pitchford seems like the type of bloke whose ego could use such a stroking as to have his likeness plastered all over covers of Borderlands. Given that this is an industry with - and God bless him - a personality like Hideo Kojima, creator of Metal Gear Solid and Death Stranding, whose head is practically the size of the moon, thanks in no small part to a rabid fanbase and, of course, Geoff Keighley himself fawning over the man at every turn. He’s a surprising figure to have this distinction, given this is an industry chock full of - and I mean this in the nicest way possible - some really egocentric auteurs. Then again, he doesn’t seem to have the larger-than-life personality of some of the other folks in the industry, at least in the interviews I’ve seen of him. Lake is certainly one who deserves to be featured on a game cover. Of all of the talented folks working in video games, Mr. You’ll thank me later - but you’ll also curse my name once you get to the blood trail maze. You can get a copy for like $4, so you should probably pick it up if you’ve never played it. Max Payne is a third-person action game that used bullet-time slo-mo to replicate Max’s superhuman ability to shoot the ever living crap out of bad guys with a coolness factor of maximum. Admittedly, I thought it was pretty cool at the time. They literally scanned his face and plastered it to the head model of the character, with an expression that has - poetically, of course - been likened to the expression of extreme constipation. He also lent his visage to the original character design of Max in the first game. Lake wrote the scripts for all of these games, which means he is pretty awesome. If you don’t know who Sam Lake is - or even what Max Payne is, for that matter - Sam Lake is the Creative director of Remedy Entertainment, the studio behind the first two Max Payne games as well as Alan Wake, Quantum Break, and Control. I was flooded by fond memories of the dozens of hours I spent playing this classic action title, but I was also struck by an odd question: Is Sam Lake the only person from the video-game industry to ever be featured on the cover of a game his studio developed? For instance, while pursuing my game library on Steam the other day, I happened upon a thumbnail for my copy of the original Max Payne.
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